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<p>Towers of Everland is this week's Apple Arcade release. It's a colourful, stylish first-person dungeon crawler that sees you taking on hordes of tricky monsters housed within elaborate towers.</p><p>Developer Cobra Mobile mixes exploration, combat, and layered RPG elements to provide a fast-paced and moreish dungeon crawling experience. Each run here should feel slightly different, though your ultimate goal remains the same: help rebuild and revitalise the Great City.</p><p>You'll do this by slaying plenty of those aforementioned monsters, dodging traps, hunting for loot, and gradually improving your gear. New weapons or armour can be crafted from hundreds of unique pieces, which should give you plenty of reason to return time and again for another run. Its replayability will likely come down to whether or not the game's mix of melee and magic combat is any good, though. </p>Oceanhorn 2: Knights of the Lost Realm Golden Edition is a complete overhaul of Apple Arcade's biggest adventure<p>I feel like a bit of a broken record at this point when I say that Apple Arcade has been on an incredible roll recently. Spyder, Legend of the Skyfish 2, Winding Worlds, A Fold Apart, Roundguard, and Beyond Blue are among the best mobile games of the year so far, and they've all launched exclusively for the service within the last couple of months.</p>
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Some beauty peeped through lattice of seared age.
<p>Indie game developer Erik Asmussen has given up on iOS in favour of the empowerment that making games for PC gives him.</p><p>Asmussen spoke about this decision in an interview with Gamasutra.</p><p>"I finally gave up on iOS after I got a 'Best New Games' feature and saw how little revenue that actually brought in," Asmussen said.</p><p>"The risk/reward profile was just terrible, combined with annoying barriers like having to put all updates through a review process. So I decided to switch to PC. That has proven to be a good decision by any measure."</p><p>The game that was featured by Apple was Asmussen's Silver Award-winning iPad strategy game PWN: Combat Hacking.</p><p>Apparently, it earned about $10k, which isn't as great as it sounds when you consider "that it took a year to build and about $3-4K in art," as Asmussen revealed.</p><p>It wasn't just this that motivated his decision. He also cites the "hard sell" of mobile games, and its "winner-take-all" market.</p><p>Asmussen compared these difficulties to the options available to him when making his multiplayer PC game Robot Roller-Derby Disco Dodgeball, and putting it up on Steam Early Access.</p><p>"On PC you can release alpha builds, post a webplayer on your site, get YouTube attention, give out tons of keys, and build up a community of fans over a long period of time," Asmussen said.</p><p>"As a result, Disco Dodgeball has significantly outperformed any of my mobile games - and it's not even released yet."</p><p>Of course, this is the experience of only one person, who has seen more success with his multiplayer games on PC than on iOS.</p><p>And, although Asmussen points to the inconvenience of Apple's review system as being one factor that swayed him, Steam does have a similar system.</p><p>Yep, you have to go through Steam Greenlight before you can put a PC game on Steam. Luckily, that's not as much of a problem as it used to be, as the rate of approvals on Greenlight has increased in recent months.</p><p>Also worth noting is that there are developers trying out the viability of Early Access models on mobile platforms. Nubs' Adventure is the most recent one that springs to mind.</p><p>The creator of Nubs' Adventure was inspired to adopt this model by seeing it work for PC games. So, perhaps other ways of empowering developers on PC might also be transferable to mobile platforms.</p><p>Not that efforts like that would win back Asmussen any time soon, so it seems, but perhaps there's some room for experimenting in the mobile market yet.</p>observatoriodevino.com
In brief the grounds and motives of her woe.
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In thee hath neither sting, knot, nor confine,
Updated 12th January, 15:16 PM: As we mentioned earlier this week, the digital adaption of the hit boardgame, Mysterium, is available now for all of you puzzle-heads and sly thinkers.<p>Grab it on the App Store (£4.99/$6.99), Google Play (£6.99), or Steam (£6.99) now.</p><p>You know we love digital boardgames here at Pocket Gamer, and finally the previously-delayed Mysterium is headed to iOS, Android, and Steam later this week.</p><p>Mysterium is a digital adaption of the popular boardgame with the same name. Slipping back in time to the 1920s, we can either play as the Warwick Mansion ghost or the psychic as we attempt to unmask a ruthless assassin through exciting, detailed gameplay.</p><p>Play with up to seven players or enter the manor alone to lead a solo investigation in Mysterium's story mode. Discover who killed the ghost, what room they did it in, and what the murder weapon is through several hours of invigorating investigation.</p><p>No, it wasn't Professor Plum in the library with the candle stick, smarty pants.</p><p>More details will be coming this Thursday the 12th when the game releases fully across all platforms, so stay tuned. We'll let you know when it drops.</p><p>Dulp is a minimal puzzler in which a coloured ball orbits a multi-coloured wheel, and you have to tap as the ball reaches the matching-coloured section to smash it. Destroy the entire wheel, and you'll complete the level - moving on to an increasingly challenging one.</p><p>Its challenging gameplay rewards focus and reflexes, but the difficulty level has just been bumped up a notch in the latest update - and that's all courtesy of the new endless mode.</p><p>It's pretty much as it says on the tin, but brings your stamina into play over the longer - potentially infinite - playing sessions as you desperately try not to make that one mistake which signals game over.</p>